Winning & Losing Scratch Cards

Our scratch cards come in winning and losing variations, adding excitement to the game. Each version is carefully designed to create a fun and engaging experience.

Ordering Scratch Cards with Different Variations

If you need multiple variations of a scratch card (e.g. 250 of Prize One and 1,000 of Prize Two), simply add one set of the total quantity to your basket.

  • No need to upload separate files for each variation.
  • Instead, click the Duplicate icon next to the product title to create additional variations.
  • Adjust the quantities for each version before checkout.

How to Set Up Your Artwork for the Prize Area

The prize or game details (text or symbols hidden under the scratch-off panel) must be included in your artwork. These should be placed on the same layer as the main design so that they print correctly.

To prevent the artwork from showing through the scratch-off latex, follow these guidelines:

✅ Background colour: Use 20% black
✅ Graphics: Use tints of black between 30% and 50%
✅ Text: Use 50% black tint only

⚠️ If you don’t follow these settings, the design may be partially visible through the latex, which could ruin the surprise!

What is a tint?

A tint is a lighter shade of a colour. Instead of using solid black, tints use a percentage of black to create a softer look. (Read more about tints here!)

 

Tint refers to the process of adding White to a colour to make it a lighter shade. Tints often appear more muted, soft, or pastel in nature. Unlike opacity, tinting does not reduce an element’s opaqueness, so objects in the background do not show through. Check out our tint level chart for a visual representation.

Uses of tint in design

When it comes to design, tints are commonly used to create colour variation. Applying slight tints can emphasise specific design elements while working with a consistent colour palette. For example, a designer might choose to tint a heading or call to action button to accentuate it within a layout. Overall, tints are a creative way to create visually interesting designs that maintain a sense of cohesiveness and harmony.

Design Tips for Scratch Cards

Allow for Small Printing Shifts

Scratch-off latex is applied using screen printing, which means there may be a slight movement of up to ±2mm. To keep your design looking great:

  • Avoid placing important details too close to the edge of the panel.
  • Design with some flexibility to allow for minor shifts.

Keep the Scratch-Off Panel Neat

  • Don’t extend the scratch panel beyond the artwork edge.
  • Avoid placing it too close to other design elements.
  • Use simple shapes for the panel: squares, circles, rectangles, or diamonds work best.

Avoid Small or Awkward Panel Shapes

  • Sharp corners or narrow angles can affect how well the panel scratches off.
  • Keep the minimum panel size at 10mm square to ensure proper function.

Multiple Scratch Panels?

  • You can add more than one scratch panel to the design.
  • Keep at least 4mm between each panel to avoid accidental scratching.

Use Vector Format for Scratch Panels

For the best print quality, always supply the scratch-off latex shape as a vector (e.g. an Illustrator file). This ensures crisp, high-quality printing.

Designing the Reverse Side of Your Scratch Card

Keep Ink Levels Low

  • The back of the scratch card is printed on uncoated paper, which absorbs ink more than coated paper.
  • For the best results:
    • Keep total ink levels below 225%.
    • For large colour areas (over 20mm square), try to keep ink levels below 150% to avoid printing issues.

Prevent Ink Transfer (‘Set-Off’)

Because of the uncoated paper, solid black areas can transfer ink onto other cards. To avoid this:

  • Avoid large blocks of 100% black.
  • Keep solid ink areas under 150% total ink if possible.

Avoid Sticky Areas After Printing

  • If too much ink is used, the back of the card can become tacky and stick to the front of the next card in the stack.
  • To prevent this, don’t extend solid colours over 150% total ink beyond the page edge.